![]() ![]() Just look back to FFXV’s Pitioss dungeon. Running into them unprepared can be unpleasant. The game doesn’t seem to have much platforming, so it’s reasonable to expect players will have problems with these. Cauldron dungeon jumping puzzlesĪlthough combat might be a problem (suddenly having to fight in cramped spaces is probably going to be tough), and puzzles may turn out to be brain-twisters, we expect jumping puzzles will be the biggest hurdle to overcome. ![]() We expect they’re substantial, considering the difficulty. Cauldron EPSILON is a location in Horizon Zero Dawn: The Frozen Wilds, located within the 21st century facility known as Firebreak. Cauldron rewards also haven’t been mentioned, probably so as not to spoil that part of the game. Nobody has mentioned bosses, but we wouldn’t be surprised if these dungeons ended with an epic stand-off against a particularly strong enemy. Expect devious puzzles, difficult platforming sections and tricky fights. How to complete Cauldron dungeonsĮverything we’ve read about them implies cauldron dungeons won’t go easy on the players. We’ll definitely put up a guide to show you where to find cauldrons in Horizon Zero Dawn, once the game is out. Since everyone is reporting that they’re pretty difficult, they might also be intended as post-game content, something to do after you’ve beaten the main story. They even be marked on your map at a certain point. We have no info about how many there are, or how well hidden they’ll be. Cauldron dungeon locationsĬauldrons are places where robots are made – robotic breeding grounds. The core is guarded by a fearsome Thunderjaw, which won’t make your life easier. When you beat the final one, Cauldron ZETA, you’ll get: Inside they will find various machines blocking their way. There are a total of four hidden cauldrons in the Horizon Zero Dawn game world for players to find and explore. There’s no boss here, and it’s mainly filled with bandits, although there will be some machines. Cauldrons are optional dungeons in Horizon Zero Dawn that increase the number of machines Aloy can interact with and control. At the end of the dungeon, you’ll have to kill two Snapmaws to get to the overrides. ![]()
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